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Merry Marauders Mouser's PbP game.

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  #11  
Old 11-29-2014, 04:38 AM
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I posted what was essentially "Kaue gears up like Slyde" because I don't really know what I need, and Kaue kills things.

As far as story line goes, I am still interested though I will admit to be very confused about the situation. We are apparently still not in "reality" since we are in space and being invaded by a tribe of squirrels from a jungle.
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  #12  
Old 11-29-2014, 09:19 PM
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Originally Posted by CosmicCowboy View Post
I dig that, but an understanding of the system seems like it would come in handy when we're debating a shootout with Teenage Mutant Blackops Squirrels.
That's not a fight you can win.
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  #13  
Old 11-29-2014, 09:22 PM
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Originally Posted by Baelfyre View Post
Sorry, Mouser, but I have to answer this part. This comes from having GM'd Cyberpunk for 2 multi year campaigns and quite a few one shots. I mean no disrespect, and if you feel that I'm stepping on your toes I apologize and will STFU.

That said, the system matters with Cyberpunk.
Go for it.

I'm looking to GM a group of people who are interested in writing interesting stories. I don't have nearly as much experience GMing this system as you do.

I appreciate the help.
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  #14  
Old 11-29-2014, 09:26 PM
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Originally Posted by Salah_ad_Din View Post
I posted what was essentially "Kaue gears up like Slyde" because I don't really know what I need, and Kaue kills things.

As far as story line goes, I am still interested though I will admit to be very confused about the situation. We are apparently still not in "reality" since we are in space and being invaded by a tribe of squirrels from a jungle.
A large ship needs a food supply and an arboretum can turn into quite a jungle after a few years. It's interesting to see what comes of the rabbits that were brought along to play in the arboretum after (insert number here) years, intergalactic radiation, and an insane AI.
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  #15  
Old 11-30-2014, 04:58 AM
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Originally Posted by Mouser View Post
Go for it.

I'm looking to GM a group of people who are interested in writing interesting stories. I don't have nearly as much experience GMing this system as you do.

I appreciate the help.
Ok, I'll post late Sunday or Monday.
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  #16  
Old 12-01-2014, 11:28 AM
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OK, here's how I would have envisioned Cooper gearing up..

Probably the Ghost Armor, if that's not going to slow him down too much. That came with smart goggles, right? Would that cover the night vision?

He would have then grabbed a knife and sidearm. For distance shooting, I would have seen him grabbing a long range rifle. He doesn't think he'd need it for clearing the ship, but if this is the last change to arm up for a while he'd take it just in case. He'd probably also grab the shotgun if encumbrance allows for it. If not I think he'd stick with a long range rifle. Any additional encumbrance remaining would be water and rations.

Side note: is it too late to change numbers on the character? I had envisioned Cooper as more the guy that would get called on to make that one shot when it really counted. I'm not sure his rifle skill reflects that. I'd probably prefer to move points from submachinegun to rifle. Mouser, if you recall you did the points buy on this, so I'm not even sure if there would be points to cover what I'm proposing.
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  #17  
Old 12-01-2014, 11:33 AM
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Quote:
Originally Posted by CosmicCowboy View Post
OK, here's how I would have envisioned Cooper gearing up..

Probably the Ghost Armor, if that's not going to slow him down too much. That came with smart goggles, right? Would that cover the night vision?

He would have then grabbed a knife and sidearm. For distance shooting, I would have seen him grabbing a long range rifle. He doesn't think he'd need it for clearing the ship, but if this is the last change to arm up for a while he'd take it just in case. He'd probably also grab the shotgun if encumbrance allows for it. If not I think he'd stick with a long range rifle. Any additional encumbrance remaining would be water and rations.

Side note: is it too late to change numbers on the character? I had envisioned Cooper as more the guy that would get called on to make that one shot when it really counted. I'm not sure his rifle skill reflects that. I'd probably prefer to move points from submachinegun to rifle. Mouser, if you recall you did the points buy on this, so I'm not even sure if there would be points to cover what I'm proposing.
Fix it as you wish.
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-Cpt. Nathaniel Fick, USMC (ret.)

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-Prime Minister Benjamin Netanyahu

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