CriticalFumble.net Forums  

Go Back   CriticalFumble.net Forums > Play-by-Post Games > Merry Marauders

Merry Marauders Mouser's PbP game.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-28-2014, 05:29 AM
Baelfyre's Avatar
Baelfyre Baelfyre is offline
Ailing Ninja
 
Join Date: Dec 2006
Posts: 5,132
Baelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant future
Default GUNZ GUNZ GUNZ!! (And other equipment discussions)

I moved all of the equipment discussions to this thread in an order to preserve the narrative thread.

All external narratives, backstories, and ideas are welcome.

Please PM me before posting them.

Does this include just CP2020, or Chromebooks, or Blackhands (which is the cumulative official CP2020 weapons book)?

Assuming Blackhands:

Militech Electronics Taser I
EX -1 J C Stun 10 1 ST 10m
About the size of a small flashilght, firing a set of wired darts. What's more, a quick jolt to a metal cyberarm could short the whole thing out (20% chance unless shielded) and make it useless.

Militech Arms Avenger
P 0 J E 2d6+1 (9mm caseless) 10 2 VR 50m
A well made autopistol with good range and accuracy; a professional's gun. Since 2005 the Militech Avenger 9mm pistol has been the standard sidearm of the US military machine. It's a good, solid pistol with a proven record. Issued mainly to rear area officers and MP's due to it's lack of body armor-penetrating ability.
1 kg
1 box ammo (50) .5kg
5 clips

Militech Bulldog Compact Assault Shotgun
SHT 0 L P Varies(12 gauge) 21 3/10 ST 50M
Selective-fire weapon utilizing a twenty-one round banana magazine. It was designed to fill the void left by the lack of easily controllable auto-shotguns, and uses a proprietary system of gas porting and spring compensation to reduce recoil. It also has an integral laser-diffraction scanner which draws a circle of bright red light equivalent to the pattern size at the impact point For slug use, the laser may be tightened down to a narrow beam (+ 1 WA). The beam is also adjustable for different loads and barrel chokes. The gun fires single shots, three-round bursts, or full-automatic. It may be bought with a factory smartgun rig for 500eb extra. Load options available include basic #00 Buck (4D6), a jacketed twelve-gauge slug for armor piercing (4D6+2AP) and a twelve-gauge HE load (2D6, 2m diameter explosion area). When the HE shell is fired roll 1D10: On a 1-2, the grenade doesn`t detonate; it will still do 1D6 if it hits a target directly. This weapon is common among Solos, Corp security troops, and paratroops expecting to do urban combat. P22, blackhands
4kg
Shotgun ammo, box 12 .5kg
3 clips slugs 1.5kg
1 clip AP slug .5 kg
2 clip HE 1kg
3 spare clips (empty)

Militech Cyborg Rifle
RIF +1 N P 7d6+3 (.300 Winchester Magnum) 30 20 ST 500m
Made for `borg fighting, the Cyborg Rifle can be relied on to drop a metalhead at any range. A massive bullpup weapon, designed around the old .300 Winchester Magnum hunting cartridge. Both standard and armor-piercing ammo is available-the latter capable of cutting through all known forms of Body Plating! The rifle is equipped with hydro-pneumatic recoil control, but most non-augmented soldiers will find its bulk taxing (7.5kg).
P31, blackhands
7.5kg
3 boxes AP ammo (100rds)
2 boxes normal ammo (100rds)
4 clips AP
2 clips normal
3 clips, empty

Hand Grenades
1x anti-tank
3x flash bang
3x HE

Approx 22kg out of 80 kg

Assuming no blackhands

Militech Ronin
8 clips

Militech Arms Avenger
5 clips

Militech Taser

Are there items such as smartgoggles, plug wires, armor, taclights and webgear?
__________________
‘Temporarily and unwittingly employed as God’s attack dog’ might go to his head.

Last edited by Mouser; 11-06-2014 at 11:36 AM.
Reply With Quote
  #2  
Old 10-31-2014, 01:29 AM
Mouser's Avatar
Mouser Mouser is offline
Manly and Impulsive!
 
Join Date: Dec 2006
Location: Barging into your shuttle...
Posts: 21,487
Mouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond repute
Default

Quote:
Originally Posted by Baelfyre View Post
OOC: It's going to be late Friday night before I can do much. Don't forget that our probable opponents (as far as I can tell) at this points are going to be robots (which will require AP or EMP attacks) and drones. Also, don't forget commo gear and remotes, Militech makes a decent combat/recon drone (Chromebook 2). The Militech Bulldog is an autoshotgun, meaning that by changing ammo you can go from AP to flechette in one action. Specialized shotgun ammo goes from AP to flashbang to flechette to HE ammo, or even monowire .

Speaking of, any monowire here? Or monoweapons?

Unfortunately, I don't recall any Militech EMP weapons.
OOC: Knives and katanas and batons, oh my!

Also, training bokken, and batons, but nothing so exotic as mono-katanas.
__________________
"Great Marine commanders, like all great warriors, are able to kill that which they love most - their men."
-Cpt. Nathaniel Fick, USMC (ret.)

"Jerusalem is not a settlement."
-Prime Minister Benjamin Netanyahu

"Give a man a fire and he'll be warm for a day, but set a man on fire and he'll be warm for the rest of his life."
-Terry Pratchett
Reply With Quote
  #3  
Old 11-01-2014, 09:26 PM
Mouser's Avatar
Mouser Mouser is offline
Manly and Impulsive!
 
Join Date: Dec 2006
Location: Barging into your shuttle...
Posts: 21,487
Mouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond reputeMouser has a reputation beyond repute
Default

OOC: When everyone is geared up, please let me know. Then will begin the next phase of the campaign.
__________________
"Great Marine commanders, like all great warriors, are able to kill that which they love most - their men."
-Cpt. Nathaniel Fick, USMC (ret.)

"Jerusalem is not a settlement."
-Prime Minister Benjamin Netanyahu

"Give a man a fire and he'll be warm for a day, but set a man on fire and he'll be warm for the rest of his life."
-Terry Pratchett
Reply With Quote
  #4  
Old 11-03-2014, 04:27 PM
Salah_ad_Din's Avatar
Salah_ad_Din Salah_ad_Din is offline
Quixotic Iconoclast
 
Join Date: Dec 2006
Location: Tyre
Posts: 16,739
Salah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond repute
Default

As the guy who doesn't know the rules very well, I'm just asking if these are options:

Militech Anti-Matter Rifle HVY 0/+1 N R 9d10 (30mm) 5 1 ST 1600m 6000 Chr2

Militech 7-Barrel Gatling HVY +0 N R 9d10AP (30 DPU) 1000 100 VR 2000m 10,000 SW

Militech BMFG 30mm HVY +0 N R 9d10 (30 ET) (B9) 5 1 ST 600m 4500 SW
__________________
"When I was young, I used to admire intelligent people; as I grow older, I admire kind people." -Abraham Heschel

In a world of violence, the cross, that eminently counter-cultural symbol that lies at the heart of the Christian faith, is a scandal. -Miroslav Wolf

Visit my blog!
Reply With Quote
  #5  
Old 11-03-2014, 04:36 PM
Salah_ad_Din's Avatar
Salah_ad_Din Salah_ad_Din is offline
Quixotic Iconoclast
 
Join Date: Dec 2006
Location: Tyre
Posts: 16,739
Salah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond repute
Default

Since I don't know the game system well, and Kaue's skillset is similar to Slyde's, I will borrow heavily from Bael's list.

Militech M96 Ghost Suit

LBE

Militech Electronics Taser I


Militech Boomer-Buster Heavy Pistol
1 box ammo (50) .5 Kg flechette
3 clips flechette

Militech Bulldog Compact Assault Shotgun
4kg
Shotgun ammo, 4 boxes 12 2kg
3 clips slugs 1.5kg
2 clip AP slug 1 kg
2 clip HE 1kg
3 spare clips (loaded w basic ammo)

Militech Arms Avenger
1 kg
4 box ammo (200) 2kg flechette
3 clips

Militech Cyborg Rifle
7.5kg
3 boxes AP ammo (100rds)
2 boxes normal ammo (100rds)
4 clips AP
2 clips normal


Hand Grenades
3x anti-tank
3x HE
6x EMP

If these are available:
Helmet SP=14 (steel) or 20 (nylon)
Heavy duty protection for the head, standard for most military. Some are made of steel, others of kevlar and high impact plastics. Most (90%) have face shields with 1/2 the SP level as the rest of the helmet.

Flack Vest/Pants SP=20
Standard protection for combat soldiers, the flack vest is designed to stop small arms fire, grenade shrapnel, but only slow up assault rifle rounds.
__________________
"When I was young, I used to admire intelligent people; as I grow older, I admire kind people." -Abraham Heschel

In a world of violence, the cross, that eminently counter-cultural symbol that lies at the heart of the Christian faith, is a scandal. -Miroslav Wolf

Visit my blog!
Reply With Quote
  #6  
Old 11-03-2014, 04:51 PM
Salah_ad_Din's Avatar
Salah_ad_Din Salah_ad_Din is offline
Quixotic Iconoclast
 
Join Date: Dec 2006
Location: Tyre
Posts: 16,739
Salah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond reputeSalah_ad_Din has a reputation beyond repute
Default

Quote:
Originally Posted by Salah_ad_Din View Post
As the guy who doesn't know the rules very well, I'm just asking if these are options:

Militech Anti-Matter Rifle HVY 0/+1 N R 9d10 (30mm) 5 1 ST 1600m 6000 Chr2

Militech 7-Barrel Gatling HVY +0 N R 9d10AP (30 DPU) 1000 100 VR 2000m 10,000 SW

Militech BMFG 30mm HVY +0 N R 9d10 (30 ET) (B9) 5 1 ST 600m 4500 SW
Bael, what is you opinion of these as weapon choices? Overkill? I know they are heavy weapons but Kaue is pretty strong. Can he use those effectively?
__________________
"When I was young, I used to admire intelligent people; as I grow older, I admire kind people." -Abraham Heschel

In a world of violence, the cross, that eminently counter-cultural symbol that lies at the heart of the Christian faith, is a scandal. -Miroslav Wolf

Visit my blog!
Reply With Quote
  #7  
Old 11-03-2014, 11:50 PM
Baelfyre's Avatar
Baelfyre Baelfyre is offline
Ailing Ninja
 
Join Date: Dec 2006
Posts: 5,132
Baelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant future
Default GUNZ GUNZ GUNZ!! (And other equipment discussions)

I've moved all of the discussions about guns and equipment to this thread.

Please keep them here so we can keep the narrative going.

All outside narrative threads are welcome.

Please PM any narratives or story ideas to me directly prior to posting them to the forum.


OOC: I've been absent because my granddaughter went in to the hospital Sunday night for ongoing issues. It'll be a day or two before I expect to be able to reply more than I'm about to, though I could be surprised (unpleasantly) by full blown stress induced insomnia.

Salah: The bod minimums on the heavy weapons listed are going to be full conversion borg only; off the top of my head in the 15-18 range except for the antimatter rifle. The antimatter rifle has a minimum range of like 160m where it does a third damage and takes a minus to hit as well as damaging non-borg people firing it slightly.

For a heavy probably go with an RPG variant.

General thoughts

Militech Ghost suit for armor for walking around armor. It's pretty light (SP 10) but works with smartgoggles and has no EV penalty. Grants a minus to observers perception checks that increases with distance. Edit, -1 ev penalty.

One set of Metal Gear for heavy assault work in your pack. If we're expecting heavy combat, hopefully we have time to change. SP 25, EV -2

Smartgoggles w/THermo and target sight, second set Lowlight/Target sight (I think they are limited to two options, if more put in antidazzle)

Ammo Bags: Load up bags with ammo/medical supplies/batteries to the limit of Carrying Capacity; drop them outside of entry points when going through the ship.

Don't forget Flashbangs!

Shotguns go from anti-personnel to anti-armor by switching clips, but are drastically limited in range.

Grenade launcher underbarrel on the Cyborg rifle make a good compromise anti-armor weapon.

Militech makes a Perimeter Defense Mine designed for antipersonnel work with sticky backs for about 3inx1/2 (measurments as I recall). Carry 5 or ten each would allow us to set up a perimeter (primarlity for alarm purposes, they do like 2d6+3) for about 1kg each.

Food and water purification and supplies for a week
Good Taclight w/2 spares
Mylar blankets
Assorted survival gear (rope, tents, etc)
Smartlink cables!
__________________
‘Temporarily and unwittingly employed as God’s attack dog’ might go to his head.

Last edited by Mouser; 11-06-2014 at 11:30 AM.
Reply With Quote
  #8  
Old 11-04-2014, 10:00 AM
Baelfyre's Avatar
Baelfyre Baelfyre is offline
Ailing Ninja
 
Join Date: Dec 2006
Posts: 5,132
Baelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant future
Default

This is my current worklist with notes:

Militech Electronics Taser I
EX -1 J C Stun 10 1 ST 10m
About the size of a small flashilght, firing a set of wired darts. What's more, a quick jolt to a metal cyberarm could short the whole thing out (20% chance unless shielded) and make it useless.

Militech Arms Avenger
P 0 J E 2d6+1 (9mm caseless) 10 2 VR 50m
A well made autopistol with good range and accuracy; a professional's gun. Since 2005 the Militech Avenger 9mm pistol has been the standard sidearm of the US military machine. It's a good, solid pistol with a proven record. Issued mainly to rear area officers and MP's due to it's lack of body armor-penetrating ability.
1 kg
1 box ammo (50) .5kg
5 clips

Militech Bulldog Compact Assault Shotgun
SHT 0 L P Varies(12 gauge) 21 3/10 ST 50M
Selective-fire weapon utilizing a twenty-one round banana magazine. It was designed to fill the void left by the lack of easily controllable auto-shotguns, and uses a proprietary system of gas porting and spring compensation to reduce recoil. It also has an integral laser-diffraction scanner which draws a circle of bright red light equivalent to the pattern size at the impact point For slug use, the laser may be tightened down to a narrow beam (+ 1 WA). The beam is also adjustable for different loads and barrel chokes. The gun fires single shots, three-round bursts, or full-automatic. It may be bought with a factory smartgun rig for 500eb extra. Load options available include basic #00 Buck (4D6), a jacketed twelve-gauge slug for armor piercing (4D6+2AP) and a twelve-gauge HE load (2D6, 2m diameter explosion area). When the HE shell is fired roll 1D10: On a 1-2, the grenade doesn`t detonate; it will still do 1D6 if it hits a target directly. This weapon is common among Solos, Corp security troops, and paratroops expecting to do urban combat. P22, blackhands
4kg
Shotgun ammo, box 12 .5kg
3 clips slugs 1.5kg
1 clip AP slug .5 kg
2 clip HE 1kg
3 spare clips (empty)
3 clips Flechette

Slugs: 1/2 SP against soft armor, full damage
APFSDS: 6d6 AP
FlashBang: As grenade, but 2m radius outdoors, 5m indoors
Flechettes 4d6 damage, SP and penetrating damage are 1/4
HE: 4d6 explosive damage to 1/2m radius per shell fired
HEAT: 4d6 shaped charge, 1/2 SP (All armor) but full penetrating damage



Militech Cyborg Rifle
RIF +1 N P 7d6+3 (.300 Winchester Magnum) 30 20 ST 500m
Made for `borg fighting, the Cyborg Rifle can be relied on to drop a metalhead at any range. A massive bullpup weapon, designed around the old .300 Winchester Magnum hunting cartridge. Both standard and armor-piercing ammo is available-the latter capable of cutting through all known forms of Body Plating! The rifle is equipped with hydro-pneumatic recoil control, but most non-augmented soldiers will find its bulk taxing (7.5kg).
P31, blackhands
7.5kg
3 boxes AP ammo (100rds)
2 boxes normal ammo (100rds)
4 clips AP

Dual Purpose Ammo p45, blackhands
DP rounds give the best ballistics for the best situation; DP rounds consist of a dense, sub-caliber penetartor core of tungsten steel wrapped in a sheath of soft, quickly mushrooming lead. When these rounds hit armor, the lead sheath strips away while the penetrator contines through to your target. However, when these rounds hit flesh the lead squashes out to cause a massive wound cavity.
When DP rounds hit an armored target, they act as AP rounds (sp is halved, but so is penetrating damage). If the target is unarmored, they do 1.5x normal damage.
2 clips normal
3 clips, empty

Underbarrel Grenade Launcher (cyborg rifle)
Hvy 0 L R Varies 1 1 ST 225m

Bean bag 50m range 2d6 real damage, Stun shock save at -5 (+1 per full 15 sp armor) +dff 20 Ref roll to remain standing
Flashbang Al people within 5m (15m indoors) must make stun/shock save at -2 to avoid being stunned and deafened for 4 turns and a 20 diff ref test to avoid ebing blinded for 2 turns. Max range 25m.
Flechette d3 2d6AP hits to all targets in cone 25m long and 3m wide
HE 7d6 5m radius, 10m safe zone
HEDP 4d10 AP HEAT damage to target, 4d6 1m radius
HEP -1 ACC, 7d6 (Half goes through armor, half is concussion), armor reduced by 5sp in hit location
Net
White Phosphorous 10m radius, 4d6 damage for 3 turns

Militech RPG-a Grenade Launcher
HVY 02 N R 6d10 1 1 VR 750m
Shoulder Fired Rocket powered grenade launcher

Hand Grenades
1x anti-tank
3x flash bang
3x HE

Militech Ghost Suit (M96) SP 10 EV -1
Liquid crystal matrix maps background onto surface of the suit. Gives observers a -4 penalty (still) or a -2 penalty (moving) to detect the wearer, increases by -1 per 10m distance. SP16 helmet (ev 0) available. SP 16 Flack Vest available (ev-1)

2 spool monowire
2 monoknives

Militech M25AP
HVY 0 J P 4d10(7m radius) 1 1 VR
Can be detonated by contact, timer, remote, or motion detector

Militech PDU-3 Multi-Purpose Perimeter Defense Unit
HVY 0 P P 2d6+5 1 1 ST
Comes with passive IR and tripwire detonators. Designed to be deployed in a hurry to discourage pursuit or set a perimeter. 3 inches around by 3/4 inches deep.

Smartgoggles (4 options), 2 pair
Antidazzle
Targeting Scope (+1 w/Smartlink)
Low Lite or thermograph
Image enhancement (+2 visual Awareness)

Comm Gear


Important note: d10 weapons go against half armor at all times, but do full damage. They are heavy weapons designed to take out hard targets.
__________________
‘Temporarily and unwittingly employed as God’s attack dog’ might go to his head.
Reply With Quote
  #9  
Old 11-05-2014, 01:32 AM
Baelfyre's Avatar
Baelfyre Baelfyre is offline
Ailing Ninja
 
Join Date: Dec 2006
Posts: 5,132
Baelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant future
Default

Quote:
Originally Posted by Salah_ad_Din View Post
OOC: I looked at the RPG but it doesn't do more damage than the borg rifle if I read that correctly. On the ship short range is probably our normal scenario so the shotgun sounds like a great choice for the default "carry weapon." The versatility is a great bonus. I can unsling the borg rifle if we spot a room full of robots.
The borg rifle is a d6 weapon; if you use ap rounds they will halve any damage that penetrates. The RPG is a d10 weapon; it will automatically halve the SP but NOT the penetrating damage. + area of effect. Downside is AOE and single shot.
__________________
‘Temporarily and unwittingly employed as God’s attack dog’ might go to his head.
Reply With Quote
  #10  
Old 11-05-2014, 07:22 AM
Baelfyre's Avatar
Baelfyre Baelfyre is offline
Ailing Ninja
 
Join Date: Dec 2006
Posts: 5,132
Baelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant futureBaelfyre has a brilliant future
Default

This is my current worklist with notes:

Militech Electronics Taser I
EX -1 J C Stun 10 1 ST 10m
About the size of a small flashilght, firing a set of wired darts. What's more, a quick jolt to a metal cyberarm could short the whole thing out (20% chance unless shielded) and make it useless.
2 clips
2 kg

Militech Arms Avenger
P 0 J E 2d6+1 (9mm caseless) 10 2 VR 50m
A well made autopistol with good range and accuracy; a professional's gun. Since 2005 the Militech Avenger 9mm pistol has been the standard sidearm of the US military machine. It's a good, solid pistol with a proven record. Issued mainly to rear area officers and MP's due to it's lack of body armor-penetrating ability.
1 kg
1 box ammo (50) .5kg
5 clips

Militech Bulldog Compact Assault Shotgun
SHT 0 L P Varies(12 gauge) 21 3/10 ST 50M
Selective-fire weapon utilizing a twenty-one round banana magazine. It was designed to fill the void left by the lack of easily controllable auto-shotguns, and uses a proprietary system of gas porting and spring compensation to reduce recoil. It also has an integral laser-diffraction scanner which draws a circle of bright red light equivalent to the pattern size at the impact point For slug use, the laser may be tightened down to a narrow beam (+ 1 WA). The beam is also adjustable for different loads and barrel chokes. The gun fires single shots, three-round bursts, or full-automatic. It may be bought with a factory smartgun rig for 500eb extra. Load options available include basic #00 Buck (4D6), a jacketed twelve-gauge slug for armor piercing (4D6+2AP) and a twelve-gauge HE load (2D6, 2m diameter explosion area). When the HE shell is fired roll 1D10: On a 1-2, the grenade doesn`t detonate; it will still do 1D6 if it hits a target directly. This weapon is common among Solos, Corp security troops, and paratroops expecting to do urban combat. P22, blackhands
4kg
3 clips slugs 1.5kg
1 clip APFSDS slug .5 kg
2 clip HE 1kg
3 clips HEAT
4 clips normal
1 clip Flashbang
3 spare clips (empty)
2 boxes slugs, shot, HEAT
1 box FlashBang
1
Slugs: 1/2 SP against armor, full damage when penetrating hard armor
APFSDS: 6d6 AP
FlashBang: As grenade, but 2m radius outdoors, 5m indoors
Flechettes 4d6 damage, SP and penetrating damage are 1/4
HE: 4d6 explosive damage to 1/2m radius per shell fired
HEAT: 4d6 shaped charge, 1/2 SP (All armor) but full penetrating damage
Approx 11kg ammo


Militech Cyborg Rifle
RIF +1 N P 7d6+3 (.300 Winchester Magnum) 30 20 ST 500m
Made for `borg fighting, the Cyborg Rifle can be relied on to drop a metalhead at any range. A massive bullpup weapon, designed around the old .300 Winchester Magnum hunting cartridge. Both standard and armor-piercing ammo is available-the latter capable of cutting through all known forms of Body Plating! The rifle is equipped with hydro-pneumatic recoil control, but most non-augmented soldiers will find its bulk taxing (7.5kg).
P31, blackhands
7.5kg
3 boxes DP ammo (100rds)
2 boxes normal ammo (100rds)
4 clips DP
2 clips Normal
3 clips, empty
Approx 5kg ammo

Dual Purpose Ammo p45, blackhands
DP rounds give the best ballistics for the best situation; DP rounds consist of a dense, sub-caliber penetartor core of tungsten steel wrapped in a sheath of soft, quickly mushrooming lead. When these rounds hit armor, the lead sheath strips away while the penetrator contines through to your target. However, when these rounds hit flesh the lead squashes out to cause a massive wound cavity.
When DP rounds hit an armored target, they act as AP rounds (sp is halved, but so is penetrating damage). If the target is unarmored, they do 1.5x normal damage.

Underbarrel Grenade Launcher (cyborg rifle)
Hvy 0 L R Varies 1 1 ST 225m

2x Bean bag 50m range 2d6 real damage, Stun shock save at -5 (+1 per full 15 sp armor) +dff 20 Ref roll to remain standing
3x Flashbang Al people within 5m (15m indoors) must make stun/shock save at -2 to avoid being stunned and deafened for 4 turns and a 20 diff ref test to avoid ebing blinded for 2 turns. Max range 25m.
2x Flechette d3 2d6AP hits to all targets in cone 25m long and 3m wide
4x HE 7d6 5m radius, 10m safe zone
4x HEDP 4d10 AP HEAT damage to target, 4d6 1m radius
4x HEP -1 ACC, 7d6 (Half goes through armor, half is concussion), armor reduced by 5sp in hit location
2x Net
4x White Phosphorous 10m radius, 4d6 damage for 3 turns
(1x beanbag, 1x flashbang, 1x HE, 1x HEAT on vest, 1x HEP loaded, rest in pack)
Approx 11kg

Hand Grenades
2x flash bang
2x HE
Approx 2 kg
Militech Ghost Suit (M96) SP 10 EV -1
Liquid crystal matrix maps background onto surface of the suit. Gives observers a -4 penalty (still) or a -2 penalty (moving) to detect the wearer, increases by -1 per 10m distance. SP16 helmet (ev 0) available. SP 16 Flack Vest available (ev-1)

Militech PDU-3 Multi-Purpose Perimeter Defense Unit
HVY 0 P P 2d6+5 1 1 ST
Comes with passive IR and tripwire detonators. Designed to be deployed in a hurry to discourage pursuit or set a perimeter. 3 inches around by 3/4 inches deep.
5x in bag, approx 5kg

Smartgoggles (4 options), 2 pair(1 lolite, 1 thermo)
Antidazzle
Targeting Scope (+1 w/Smartlink)
Low Lite or thermograph
Image enhancement (+2 visual Awareness)
Approx 1kg

Comm Gear 1kg
2 spool monowire 2kg
2 monoknives 1kg
1 set Metal Gear
Taclight on each weapon, taclight for belt. 4kg
1 week rations 7kg
canteen of water
Purifier
Multitool 1kg
Entrenching tool 2kg
Lighter and lighter fluid (zippo type) .5kg

Approx 68kg of 80; don't know weight of metal gear
Extra ammo (not loaded in clips or vest) is in bag to be dropped if needed
Purifier and rations and entrenching tool in bag
PDU's in bag
Clips/grenades/weapons on appropriate web pockets and/or slings
__________________
‘Temporarily and unwittingly employed as God’s attack dog’ might go to his head.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:55 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright on all original post text belongs to the poster.