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Immortal Desires Detritus's GURPS World of Darkness PbP game.

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  #11  
Old 03-22-2007, 05:30 AM
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Originally Posted by Kalzazz View Post
Hmmm

Going to have to do shopping!

Im wondering if Jocelin could get a concealable bullet resistant vest like on pg211 of 3e main book. It says its concealable and its not like she needs to breathe

Im curious. Without Social Security Numbers and such, how do Vampires get money? Never having to shop for gear for one before Im curious
Could be any number of ways: investments, inheritance, maybe a Ghoul that works during the day, freelance journalism, teaching a night class at the local community college, etc.

Concealable flak jacket should be fine.
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Old 03-25-2007, 12:16 AM
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Could be any number of ways: investments, inheritance, maybe a Ghoul that works during the day, freelance journalism, teaching a night class at the local community college, etc.

Concealable flak jacket should be fine.
Among other possible explanations: YOU DO have Social Security numbers etc. The Camarilla as an organization has to launder money etc. No reaso you cant be 'employed' at a Camarilla front company.

My character is a security guard at one such facility, officially.
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Old 03-25-2007, 12:20 AM
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Detritus Detritus is offline
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Among other possible explanations: YOU DO have Social Security numbers etc. The Camarilla as an organization has to launder money etc. No reaso you cant be 'employed' at a Camarilla front company.

My character is a security guard at one such facility, officially.
Sounds good...
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Old 03-25-2007, 01:10 AM
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Kalzazz Kalzazz is offline
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I like the idea of FEMA checks

If the dead (who arent even animate or vampires) have at times been a force to be reckoned with in New Orleans politics no reason the dead cant get FEMA money
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Old 03-26-2007, 03:45 AM
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Default Ghouls

Apply the following template to make any creature into a Ghoul:

+2 ST [20]

Ability to use Wolf Claws at IQ level [20] (treat as buying Protean 2 & Wolf Claws to IQ level as a non-clan discipline, and without having to buy Protean 1 first)

Unaging [10] (advantage is 5 points lower because of dependency on Kindred blood to keep it up)

Berserk [-15]

Total cost = 35 points

If a Ghoul is Blood Bonded [-40] by its Kindred master, the template is effectively a -5-point disadvantage.

You may buy a single 75-point Ghoul as an ally at no cost. However, assuming the Ghoul has been in the Kindred's service long enough to be blood bonded, the character must pay 10 points for being the Ghoul's Regnant. You can buy two Ghouls in this way as well.

A 100-point Ghoul would cost an extra 5 points x (availability factor); the availability multiplier should be in the GURPS Lite .pdf. Also, the cost of Regnancy goes up from 10 points to 15.

So you can get a 75-point Ghoul that is essentially available at your beck and call for just the 10-point cost of Regnancy, but a 100-point Ghoul with similar availability would cost 30 points.

If you want 3 or more Ghouls, buy them as an Ally Group of the appropriate cost, multiplying by the appropriate availability factor. You would also need to pay for regnancy at a rate of 3 points per 20 CP (i.e. 15 points per 100 CP) of the NPCs that comprise your Ally Group.

Ghouls built off of 101+ CP must be purchased as individual allies.

Ghouls may use any Kindred blood they have inside them just as a vampire would, but the vamp. blood also disappears at a rate of 1 point per night. They may also buy one level of all three augmenting disciplines (Celerity, Fortitude, Potence) at a cost of 8 points per discipline.
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Last edited by Detritus; 11-28-2009 at 03:30 PM.
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