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CP2020: J is for Jovian A Cyberpunk play-by-post administered by Baelfyre.

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  #1  
Old 11-16-2008, 02:19 AM
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Default I don't WANNA be in the Zombie Apocalypse!

Janice figured out the op had gone bad along about the time the headless guard grabbed her ankle. When it had really gone south was somewhat open to interpretation...

ESA FastRam. Ounce per ounce, the most expensive thing on Earth. Random access memory made by the ESA microgee facilities in Crystal Palace. The microgee facilites allowed far more precise placing of the silicon and gold atoms on the crystal matrix, almost tripling the speed of access, and doubling the amount of memory a stick could hold. The only problem was that it ran almost 30k per stick.

And Janice found out where a shipment of 20 sticks was going.

Janice put the op together. It was big; a ten man (or woman) team, with seven solo's, a netrunner, a tech, and even their own medtech. But they were going to need a big team, because it was a Militech facility. The two man sniper team took out the roving patrol, and stayed behind to keep the escape route clear.

The rest of them went in. Things seemed to be going really well, too. The five man solo team cut through the security teams like a hot knife through butter, and Jaina took care of the technical side. Alarms, locks, and booby traps, oh my...

They got to the core of the place, where the FastRam was supposed to have been delivered. There, Jaina found the largest computer she'd ever seen. At least a hundred times the size of any supercomputer supercomputer she'd ever heard of, it filled an area the size of a football field with equipment, with old fashioned electrical cables and more modern optical cables making a maze on the ceiling.

Janice stepped over the slowly cooling corpse, the one with the hole the size of a grapefruit in the back of it's head. And as she got to the table with the briefcase, the corpse reached out it's hand and squeezed Janice's ankle with a soft crunching sound, accompanied by Janice's scream.

The rest of the people that they'd killed on the way in arrived about that time (all twenty of them), still with gory holes in assorted parts of their anatomy, and proceeded to rip the solo's to pieces. SMALL pieces.

(You may assume for the purposes of this part of the story that you have any weapons, armor, and equipment that your little heart desires from chrome 1-3 and morgans. Heh. Heh. Heh.)
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Old 11-17-2008, 04:41 PM
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Jaina looks back to Janice and the zombie horde and cannot help but state the obvious "Zombies? Fucking zombies?!! Are you fucking kidding me? What the FUCK?!"

She proceeds to grab Janice and try to pull her free of the hand on her ankle and back from the horde so she can frag grenade the shit out of them with her underbarrel Militech 25mm.
Initiative roll: 10 + 3 = 13

Gear:
HK77UK with 25mm underbarrel GL, suppressor, and extended magazine (30rd per clip -> 45 rnd drum) - 4 drums prepped and 10 Frag and 5 HEP grens
Light Armor Duster 14SP-All No EV
Nylon Helmet with Faceshield 20/10 (1/2 SP for the face shield)
Techscanner, Tech, Elect, B&E Kits, Pocket PC, Jamming transmitter, 3 movement sensors, 1 remote sensor, and a fashionable nylon carry bag.
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Old 11-17-2008, 05:37 PM
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Janice goes on 15, and cuts the zombie hand loose by the thumb with a mono-knife. She's going to be limping, but she's hit her pain editor so that she can walk on the broken ankle.

Make your roll to strike, and if you hit (15 or better) roll 5d6 damage.
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Old 11-18-2008, 01:04 PM
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Strike roll is 34 (rolled a 10 and a 7)
Dmg roll is 19.

Is the air filled with zombie meat now?
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Old 11-18-2008, 05:15 PM
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THe air fills with flying zombie bits, but the zombies pick themselves up and throw themselves at you down the corridor. Some have limbs or large chunks missing, but they seem to be moving well enough. Probably the most disturbing is the one with the top of it's head blown off and both legs removed at the knee that is crawling on it's stumps. You have one more action till they are within melee range. You can move farther into the room, or stay and fight.
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Old 11-18-2008, 05:48 PM
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She calls for Janice and the med-tech to fall back into the room and falls back after them while laying down suppresion fire. Keeping the aim low in hopes of blowing off more legs as crawling-on-stumps zombies seems better than zombies-that-still-have-legs.

20rd full auto suppresion fire burst:
What the hell? I rolled another 34 total again (10 and another 7 following) for the suppresion fire.

Why can't some of my other characters be this lucky?
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Old 11-18-2008, 09:57 PM
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In a stunning display of marksmanship, virtually every round strikes a zombie.

Jaina finds a certain irony in the fact that most of them have skinweave, though. Especially since her 2d6+4 weapon, on average, bounces.

Roll a perception check.

BTW, remember that GL's come under heavy, not rifle.
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Last edited by Baelfyre; 11-18-2008 at 10:04 PM.
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Old 11-19-2008, 03:10 AM
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Perception would be awareness/notice, right? That would be a total roll of 21 9(roll)+7+5.

Also, I thought the underbarrel GL was under rifle (my bad), so that roll would have only been 30 (- the 4 i have in rifle as I have 0 in Heavy atm) in addition to any other difficulty mods you would like to add for not being trained in the skill.

Also, seriously, if I am going to continue to roll this good I want to revive some old campaigns so I can stop saying "Oops" :P
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Old 11-19-2008, 04:16 AM
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Janice and the medic move back, firing into the mass as well. Jaina, on the other hand, hears a soft "phwhht" from the left followed by a soft "tink" to the right. There is a fine wire running from a metal knob attached to the left wall over somewhere to the right.
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Old 11-19-2008, 12:31 PM
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She calls out "Tripwires!" above the commotion and looks to the source of the noise to see if a) it is tripped and b) if it is a standard tripwire trap, or if it is a monowire trap
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