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Bastards & Broadswords Origen's D&D 5E campaign.

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Old 11-19-2013, 06:57 PM
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Paulypalooza Paulypalooza is offline
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Default Gronk V2.0

Gronk
Half-Ogre 6'7 375 lbs
Barbarian
Age 24
Level 1
XP -
H.P. 18
A.C. 5
G.P. 63

STR 19 +3 Hit/+7 Dam
open doors 1-5/ Bend Bars %40/ Weight Allowance 3000
INT 10
WIS 5
DEX 14
CON 17 +6 H.P.
CHA 8

Known Lang Common, ogre, orc, and troll

Weapons specializations +1 to hit +2 Dam 3/2 attacks
Hammer, Dagger, Two Handed Sword

TOTAL COMBAT BONUS
+4 to hit +9 Dam for Hammer/Dagger/Two Handed Sword

EQUIP
Scale mail
Two Handed Sword Dam 1-10 S-M / 3-18 L
War Hammer Dam 2-8 S-M / 1-6 L
Dagger, scabbard Dam 1-4 S-M / 1-3 L
Pouch, Belt, Large
Boots
Rations, iron, 1 week

Climb cliffs and trees: 85% The barbarian can climb trees and natural cliffs (or ledges, mountains, etc.) as a thief of the same level would climb walls. Barbarians may also climb walls of other kinds once they have had the opportunity to practice scaling that particular type of surface.

Hide in natural surroundings: 25% Barbarians can hide in natural surroundings that are familiar to the barbarian as a thief of three levels higher would hide in shadows. A barbarian can hide in unfamiliar natural surroundings as a thief of the same level would hide in shadows.

Surprise: Barbarians surprise opponents on a 3 in 6 chance, or 4 in 6 if they are in familiar terrain. Barbarians are themselves surprised 10% of the time, or only 5% in familiar terrain.

Back Protection: Any attempt to attack a barbarian from behind, including such attacks by assassins or thieves, has a 5% chance per level of being detected and countered. That is, if a barbarian detects a back attack (a 5% chance at 1 st level, 10% at 2nd, etc.) the barbarian avoidsihe attack form. The former back attack becomes a normal attack. The barbarian is also then entitled to attack the former “back attacker,” even though the barbarian may already have engaged in what would otherwise have been his or her full normal combat for that round.

Leaping and springing: Barbarians are able to leap up to a maximum distance of 10 feet forward, 3 feet backward, or 3 feet upward from a standing start. If the barbarian is able to move freely and get a running start, the forward leap can range from 16-21 feet (15 + d6), and the upward leap from 4% to 6 feet (4 + d4, each pip equaling l/z foot). Springing under similar conditions gives an up-ward distance of 4-7 feet, depending on the surface used as a step to gain height and spring.

Detect illusion: 5% Barbarians have a 5% chance per level of determining that some sight, sound or other sensory phenomenon is actually an illusion/phantasm spell of some type. This detection takes one round of concentration on the illusion. Regardless of the barbarian’s level, the chance to so detect such spells may never exceed 75%.

Detect magic: 25% Barbarians have a 25% chance of detecting any sort of magic other than the illusion/phantasm variety. This again takes one round of concentration, and applies to items or spells, but not to persons who are able to effect magic. For each level the barbarian gains beyond the 1st level, the barbarian gains an additional 5% to his or her base chance of detection. However, this chance may never exceed 90% regardless of the barbarian’s level of experience. The type of magic is never revealed by this ability.

Leadership: When dealing with other barbarians, a barbarian adds his or her level of experience to his or her charisma score to get an effective charisma effect on other barbarians. Comeliness does not affect, nor is it affected by, this ability

Survival: The barbarian has the necessary skills for survival in the, wild, including hunting, small animal trapping, food gathering, shelter building, body covering, and fire building.

First aid: This skill allows the barbarian to bind wounds, set sprains or broken bones, and concoct natural antidotes and natural cures for diseases. This means the barbarian immediately regains 1 hit point, and thereafter he or she regains hit points at twice the normal rate, regaining 2 hit points per day if resting, and 1 hit point per day even if active and adventuring. The barbarian can also bind wounds to prevent further loss in hit points of other characters. Such “first aid” restores 1, hit point immediately, and then increases hit-point recovery by 1000/0 if the barbarian continues to administer aid and cures. When dealing with natural poison and illness, the barbarian has a 10% chance of effecting a cure. If the poison or disease is known, this chance of success rises to a percentage equal to 50 plus the victim’s constitution score.

Outdoor craft: This skill includes plant and animal detection as a 3rd-level druid, direction determination, and the ability to predict weather as if the spell of that name were cast by a 3rd-level druid.
__________________
Life is a war. Every man needs a sword - Origen

Why garlic you ask? Garlic don't need no stinkin' reason. - Alton Brown

Nobody dies a virgin. Life fucks us all in the end.-
Kurt Kobain.

Last edited by Paulypalooza; 11-28-2013 at 12:37 AM.
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Old 11-23-2013, 05:47 PM
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Origen Origen is offline
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Barbarian secondary abilities:

Animal Handling: The barbarian can handle and domesticate wild animals. Usually this is restricted to dogs, but could possibly include animals such as wolves, large birds, giant lynxes, etc.

Long Distance Signaling: The barbarian is capable of using the signaling methods of his native land (including such things as drums, smoke, or mirror flashes) to communicate over long distances. [For practical purposes, you can use all of these signalling abilities, and recognize when someone else is using them, and have a chance to know what it means.]

Running: This skill enables the barbarian to move at full speed (twice normal movement rate) for no less than three full days before having to "rest" by spending a day moving at normal rate. Similarly, endurance will be twice normal for movement situations.

Wanton destruction (Gronk smash!): ability to destroy/smash damage structures. (I can't recall the rules for destroying things, but I would give them either twice the damage or reduce time by half). I haven't exactly decided how this will play out, yet. But it's an ability, and you have it. I will probably use Chim's suggestion, and make you better at doing structural damage and also, perhaps, augment your BB/LG and OD numbers for your Str score.

Eat things that would make a billy goat puke. This won't really have a game effect, but you can do it.

Build shelters from available materials: The ability to build a shelter out of anything (snow igloo, branches, stone, furs, insides of a taun-taun).
__________________
"The lyf so short, the craft so long to lerne." - Chaucer

“And now that you don't have to be perfect, you can be good.” - John Steinbeck, East of Eden

"Be orderly in your life, and ordinary like a bourgeois, in order to be violent and original in your works." - Gustave Flaubert
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Old 11-27-2013, 04:57 PM
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Origen Origen is offline
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From the Sayings of Emperor Excelsior Dragor, as told to his Court Jester, Ravana:

"Prophets are like whores. They will wrap their mouths around whatever utterance pays them best."

"I have sired a thousand sons. Not a single one of them was worthy of any fate except the edge of my blade, and a pit full of dogs to get rid of the body."

"I am a warrior among petty, soft men who use words instead of daggers. Give me a sharp sword and a straight path to my enemies, and I am content. The endless mazes of words and statutes and contracts written by merchants and guild masters and their pet lawyers makes me ache for the days when I could behead a man simply because I didn't like how he talked."

"The worst part of becoming king is boredom. I am surrounded by men who have never wielded a sword. The closest they have ever come to battle is a game of chess."
__________________
"The lyf so short, the craft so long to lerne." - Chaucer

“And now that you don't have to be perfect, you can be good.” - John Steinbeck, East of Eden

"Be orderly in your life, and ordinary like a bourgeois, in order to be violent and original in your works." - Gustave Flaubert
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