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Bastards & Broadswords Origen's D&D 5E campaign.

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Old 11-14-2013, 01:04 AM
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Default Selsdrin Everhar, Envoy of the Underdark

Selsdrin Everhar
Drow; "Envoy" 2
XP: 0

Str 16: 17(00) (+1/+1) +500, O/D 1-3, BBLG 13%
Int 15: 15
Wis 13: 13
Dex 17 +1 (Drow): 18(44) (+3/-4)
Con 16 -1 (Drow): 15(61) (+1) SS 91%, RS 94%
Cha 13: 13(30)
Com 10 +1 (Charisma 13): 11

HP: 16 (2nd level) +1/lvl (Con mod): 18

AC: 10 - Leather Armor & Buckler - 3 (Dex) -4 = 3

Init: +3 (Dex mod): +3

Move: 12” (base)

25 gp, Scale Mail, Spiked Buckler, Longsword, Riding Horse & Appropriate Tack & Saddle

Weapon Proficiencies (gain 1 every 2 levels):
1. Longsword
2. Spiked Buckler
3. Hand Crossbow

Languages:
Drow, Common, Undercommon, Elvish, Gnomish
“The Silent Tongue” (Drow sign language; bonus)

Class Features:
Cavalier Abilities -
Percentile rolls to improve Str, Dex, Con, and Cha: +2d10 added to each each level until racial maximum is reached.

3 weapons of choice: Longsword, Spiked Buckler, Hand Crossbow ; +1 to hit and +1 level of attacks (from 1 to 3/2, from 3/2 to 2, etc.). Longsword at 1st level, buckler at 3rd, hand crossbow at 5th.

Parry: can sacrifice an attack and all bonuses to hit add up as a minus applied to attacker’s roll.

“Horsemanship” -- Riding Skill (to be modified to fit background).

90% resistance to magic and magic-like mind-affecting phenomena (e.g.: beguiling, charm, domination, hold, hypnosis, magic jar, possession, sleep, suggestion, and the psionic mind blast).

+2 to saves vs. illusion.

Immune to fear.

"Envoy" Abilities -
Continual emanation of a “protection from good” spell: -2 to be hit by good creatures, +2 to saves vs. spells of good creatures.

Immune to all forms of disease.

Detect good, 5’/lvl range; can determine lawful, neutral, or chaotic with 1 segment of concentration.

+1 to saves vs. chaotic magic for every 3 levels.

Magic-user and Cleric spell-use (starting at 5th and 6th level respectively).

Can assassinate as an assassin.

Thief skills, as Thief half his level (1 at lvls.1 and 2, 2 at lvls. 3 and 4, etc.); racial adjustments do not apply.

open locks 25% (base) + 15% (Dex mod): 40%
find/remove traps 20% (base) + 5% (Dex mod): 25%
move silently 15% (base) + 10% (Dex mod): 25%
hide in shadows 10% (base) + 10% (Dex mod): 20%
hear noise 10% (base): 10%

10% cumulative chance per level to gain followers from special table (10% at 2nd, 20% at 3rd, etc.).

Non Weapon Proficiencies:
Mountaineering/Spelunking - 1 (N/A)
Swimming - 1 (Strength) +0
Endurance - 2 (NA)
Riding - (Bonus) - (Wisdom) +3
Direction Sense - 1 (Wisdom) +1
Rope Use - 1 (Dexterity) 0

Racial Features (Drow):
90% resistance to sleep and charm spells.

+2 to all saves vs. magic.

Infravision 12”

Can fight with a weapon in each hand without penalty.

Move silently, as standard elf.

Notice secret or concealed door, 1 in 6.

Find concealed door, 3 in 6.

Find secret door, 2 in 6.

Innate spells, level 1, usable 1/day:
“dancing lights”, “faerie fire”, “darkness, 5’ radius”

Innate spells, level 4, usable 1/day:
“detect magic”, “know alignment”, “levitate”
__________________
"Great Marine commanders, like all great warriors, are able to kill that which they love most - their men."
-Cpt. Nathaniel Fick, USMC (ret.)

"Jerusalem is not a settlement."
-Prime Minister Benjamin Netanyahu

"Give a man a fire and he'll be warm for a day, but set a man on fire and he'll be warm for the rest of his life."
-Terry Pratchett

Last edited by Mouser; 02-12-2014 at 10:35 PM.
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Old 11-28-2013, 11:57 PM
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Origen Origen is offline
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Default

From the weapons cache:

2 steel short swords
2 daggers
1 buckler

You will carry your normal cloak and boots, and elven chainmail as far as the surface, but those and your adamantine weapons will start fading as soon as you reach your first sunrise.

Normal starting money will purchase otherwise normal equipment.
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“And now that you don't have to be perfect, you can be good.” - John Steinbeck, East of Eden

"Be orderly in your life, and ordinary like a bourgeois, in order to be violent and original in your works." - Gustave Flaubert
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Old 12-03-2013, 04:43 PM
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Default

Selsdrin Everhar has been reduced to wearing leather armor, but he tries to make up for it by owning the finest set he could afford to commission. He wears a longsword on his hip and another over his left shoulder. He prefers to fight a Drowish two-weapon style, but will use a spiked buckler in one hand if pressed by difficult circumstances.

He wears two daggers, but prefers not to fight with them. He would wear a hand crossbow and use it if he could find one.

He normally wears a cloak and deep hood to preserve his keen eyesight and sensitive skin from the damned sun. He keeps extra gold hidden on his person. He also has a store of bronze coins from the Underdark as a sign of his authenticity.

He also carries coils of rope in a lasso. He experiments with making nets and lassos, and has fashioned his own hammock. He sleeps in this hammock while in the wilderness for safety.
__________________
"Great Marine commanders, like all great warriors, are able to kill that which they love most - their men."
-Cpt. Nathaniel Fick, USMC (ret.)

"Jerusalem is not a settlement."
-Prime Minister Benjamin Netanyahu

"Give a man a fire and he'll be warm for a day, but set a man on fire and he'll be warm for the rest of his life."
-Terry Pratchett

Last edited by Mouser; 12-03-2013 at 04:48 PM.
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Old 12-18-2013, 01:05 AM
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Default The Book of Wisdom of the Hidden Path, Excerpted and Translated

The Book of Wisdom of the Hidden Path
(Excerpted and Translated Anonymously)

On Your Heritage

...The Shining one feared your parents
Sent them to The Underdark
She gave in to his plans
We turned against each other
Just as he intended...
[Several stanzas Indecipherable]
...they hunt us still

Weakened by the mystical rays
Of his chariot
As he rides it
Laughing

[Pages missing]

...and in The Holy Dark we grew
Strong,
Organized,
Disciplined.

They sought to cast us
Into darkness
To weaken
Us.

We emerge from
Mother's womb
To dominate,
As is our destiny.

The Legacy of Darkness

The Initiate
The strong eat the weak.
As in the egg sac
Only some may emerge
To live
And spin...

The Apprentice
The web is strung
One strand at a time.
Forged in the crucible
Of Selection,
To serve.

The Envoy
Deliver the threads
To anchor points.
Grow in strength.
Bring knowledge
So the colony may
Feast on the unwary.

The Ambassador
Reflecting purpose,
Expanding vision,
Diverting inquiries,
Until [indecipherable]...

The Hidden One
Awaits the unwary,
Guides the colony,
Feeds them from those
Guided to us.

Our Tools

We destroy our enemies,
Dissolving or dismembering
To make them
More digestible.
But we torture them
For information first.

Use your creativity.
Find what will
Hurt most.
As one tender part
Is touched,
The hidden will reveal
Themselves.

When you cannot torture
And completely consume,
Use The Hidden Way.

Attack from hiding
To hurt.
Hurt progresses to injury,
Injury to maiming,
Maiming to weakness,
Weakness to death.
At death, our enemy's strength
Joins with us.
We honor our enemy in death
With [translation unsure: delicious smoky spicy sweet barbecue?]

The Staff
The tree's roots push downward
Derive strength
From the deep.
We stand as strong as the tree
Our wooden divining rod
Reveals our enemies'
Thoughts
Or at least
Their brains.

Blades
Strength from the Darkness
Combine with our will
To part the flesh
And spill the blood.
To eviscerate
And spill the guts
For burning,
But not the lungs
Or throat
Unless we need [translation unsure: delicious smoky spicy sweet barbecue?]
Or if we lack privacy
And time
To listen to delicious screams
Of confession.

The Net
Like the spider's web,
It slows our enemy
For bladed [translation: tenderizers (poison?) and
For later [translation unsure: delicious smoky spicy sweet barbecue?]

The Hand Crossbow
Deliver a sting
From a distance.
Slow your enemies.
But not from so far
That you look
Like a [Definition Uncertain: Small Cat?]

The Buckler
Represents versatility
And compromise
Between equals.
Separates
Stew
From fire,
Foe
From flesh.
Also good
For bashing heads.

The Garrotte
For silent killing.
You thought you would
Choke him quietly
With
Bare hands?
Don't be stupid.
You are not
An animal.
Use a tool.
__________________
"Great Marine commanders, like all great warriors, are able to kill that which they love most - their men."
-Cpt. Nathaniel Fick, USMC (ret.)

"Jerusalem is not a settlement."
-Prime Minister Benjamin Netanyahu

"Give a man a fire and he'll be warm for a day, but set a man on fire and he'll be warm for the rest of his life."
-Terry Pratchett
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