CriticalFumble.net Forums  

Go Back   CriticalFumble.net Forums > RPG Discussion Forums > Role-playing Games

Role-playing Games Any discussion of role-playing is welcome here: playing, gamemastering, even adventure design, no matter what system you play.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-21-2017, 09:04 AM
Imaginos's Avatar
Imaginos Imaginos is offline
I am the one you warned me of
 
Join Date: Dec 2007
Posts: 3,020
Imaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant future
Default This year...The Inquisition

So this year, the Iron Triad (plus a few others) will embark upon the path of the Inquisition. We will be using HeroQuest 2nd edition rules (pretty much same rules as HeroQuest Glorantha). This is a bump to see if CC and my group deal with the rules. With schedules and lack of reliability for a couple of folks, a standard progression RPG doesn't work. So something where you start competent is what we are trying. Also bringing back a former player because at least he showed up.

Asking the guys what they want to play, it very quickly turned into an inquisition style fantasy game. In my mind, something very similar to Steakley's Vampire$. So far we have an assassin (a la assassins creed style), a bounty hunter/tracker, an inquisitor, and someone who plays a face/sticky fingers guy.

Looking forward to seeing how this goes.
__________________
I am the one you warned me of. - Blue Oyster Cult
Reply With Quote
  #2  
Old 08-02-2017, 09:57 PM
Imaginos's Avatar
Imaginos Imaginos is offline
I am the one you warned me of
 
Join Date: Dec 2007
Posts: 3,020
Imaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant futureImaginos has a brilliant future
Default

I sent feeler-emails out to the guys, asking what kind of one-shot they would be interested in. Fantasy and witch-hunting were two of the ideas that came back. Working on that, I presented a very high level picture of the world. Going old world style, similar to Warhammer Fantasy Roleplay, but not the same. Also, the characters are part of the Theocracy, and are sent out on missions similar to Steakley's Vampire$. We were all good so far. Some guys made characters early, some did it when we got together.

Essential part of the concept is The Codex. A militant religious order that the characters could be members of. This is the group that hands out the assignments above.

Shaoul - a Justicar of the Codex, modeled after Judge Dredd. Idea is he performs judgment and punishment for crimes, instead of being meted out in a court. He is considered to be a court.
Aristes - a Fist of the Codex. The muscle. The one who is called to go and break things, or destroy things.
Justin - a Blade of the Codex. If you've seen or played Assassin's Creed, you know what this character is modeled after. (Played by the 10 year old son of Aristes' player).
Tal - a bounty tracker. Not a member of the Codex, but if you want to find something, this is the guy you hire. He almost always finds and gets what he is paid to.
Filos (renamed Falus, because of our group - phonetic, but not spelled correctly) - a very well-connected noble son, known for his dad's money and his extravagances, as well as his affairs.

The party starts off being summoned to the Codex by the Shadow Speaker of the Codex. The seers are blinded to a blight that has falled on the town of Phaffenchen. It is an agricultural town known for exports of grains, livestock, and the shrine to the Codex that is there. The blight was brought to the attention of the Codex by the family of Falus - as they have seen an impact to financials. The seers cannot say what is blocking their visions, but the players are able to determine that it could be:

a) Opposing forces that are using magic to obscure
b) a creature of such great evil that it blocks out the visions

The 3 Codex members along with Falus headed to the Prancing Crawdad looking for Tal to assist. Tal was on the job, watching one of the gamblers focused on the crawdad fights. The party arrives, and Falus spots his friend. But Aristes notices that one of the gamblers is using magic. He asks for the magicker's papers. The magicker tries to bribe him with money, then tries to bolt and run. Justin puts a hand out to stop him, using his hidden blade and sliding it in-between the ribs. He slowly eases the passing gambler back into his seat. During this, another gambler made a side comment about the magicker using magic again. Shaoul and Aristes go to question the man who knew of the unlicensed magick. They take his tongue when he tries to lie. Tal's original target tries to bolt at this point, but Tal has been moving around to the door during the whole incident, and cold-cocks the mark as he tries to flee. A few side-comments from the barkeep results in him losing a finger to the Fist, along with getting a decent grievance settlement against the Codex. It appears this particular Fist, Aristes, has had many such grievances filed against him.

The party travels to Phaffenchen uneventfully, meeting with a closed gate during the middle of the day. They find a charnel pit outside of the village, where dead livestock is being burned. Upon investigation, they find grievous bestial wounds on the livestock. They hail the guards and the mayor is brought to the gates. Upon proof of being Codex, they are allowed inside. Through discussion, they find out that just over 2 fortnight ago, 3 Codex members showed up, stayed in the mayor's house for 3 days, and then left. After that, killings started, always outside of the palisade. The party split up at this point, Shaoul and Falus going to check the mayor's house, Aristes going to check the Shrine, and Justin and Tal just doing general gossip and digging into the crowd.

Aristes finds that one of the volumes of the codex is missing from the shrine. It is the volume dealing with summoning spirits and binding them to victims. In place of the volume is a wood block that looked like the book spine, but instead had evil sigils carved upon it. He questions the elderly Keeper of the Codex, who was not aware of the theft. It was guessed that the 3 imposters were the culprits.

As Justin and Tal walk through the market, someone bumps into Justin. A note is slipped into his tunic. The note says the imposters went northeast every night they stayed in the town. Justin used his shadow training to follow the person that deposited the note, finding an herb shop that the person entered from the back door. He sent Tal to get the others, while he stayed there and kept an eye on the place.

At the mayor's house, Shaoul and Falus investigate. Shaoul finds reason to suspect something under the beds, and moves them. There he finds carvings in the floor. Evil runes that are used in binding spirits. Falus investigates the house and find that he has caught the eye of the mayor's daughter. She asks him to meet her after nightfall outside the palisade. Tal shows up and gathers the others, who all head to the herb shop.

Upon arrival, they confront the woman tending the store, only to find out she is one of the Eyes of the Codex. Trained spies who live their lives among the common people, watching for any events that might indicate issue. They ask why she hasn't contacted the Codex, and learn that she has sent weekly missives since the killings started. She tells them of a copse of woods that the strangers went to. But she is not trained for combat. She did what was required of her, and what she was capable of. When they leave, the Codex members knock over her carts and shop goods so she doesn't appear to receive special treatment.

They return to the mayor's house and destroy the bindings. They party gets prepared to head to the copse of woods. They should arrive shortly before nightfall. But Falus has other plans, and flatly states that his specialty is not combat, plus he has a meeting scheduled. So the party splits again, with 4 heading to the woods, and 1 heading outside the palisade at night.

The party at the copse encounter an old idol with 3 effigy set up on it. One appears to be a boar, another a wolf, and the third a woman. The woman looks remarkably like the mayor's daughter. They proceed to destroy the altar. During the process, as they are using magic to dispel the ancient god's foothold here, a larger than possible boar with flaming red eyes and foot long tusks attacks. Tal steps in and counters it, grappling with the beast. The others destroy the effigies, weakening the beast. They fight continues, with the others defeating the dark god while Tal manages to defeat the possessed beast. They discuss the effigies and head back toward town.

Back in town, darkness has fallen. Falus bribes the gate guards to let him out with a code to be used to let him back in. He has the rendezvous with the mayor's daughter. After a brief meal and a not-brief physical session, Falus is tired. The mayor's daughter gets up and walks away, saying she is ready to replenish her needs, and she hungers for him. She turns and her blazing eyes, black claws, and fangs catch in the moonlight. Falus, though, had oracular visions earlier in the day. He saw something wrong this night. So he left a note for the mayor saying his daughter was going to be outside the palisade that night. They see torches off in the distance, so Falus takes off running toward them. The beast gives chase. Falus realizes the beats may likely catch him, but the daughter's affection seemed real. He turns on the charm, and tries to talk her out of this. Unbelievable, this starts working. She really did desire him, and she is fighting the possession with his help. Between the two of them, she is able to drive the spirit out of her. They go to the guards, and head back toward the gate.

The rest of the party arrives as they are about to the gate. The Codex claim she is possessed. She admits she was, but is no longer thanks to Falus. The Fist and Justicar investigate the guards and find that the spirit fled to one of them. They restrain him, so he tries to swallow his tongue. The Fist binds the spirit to the flesh, so even if the host dies, it will be trapped. Then they head out looking for the wolf. They find it and make surprisingly quick work of the wolf through a lot of hero points.

------------------------------

All in all, it was a good first session. Or one-shot, if we never go back to that setting. Everyone enjoyed it. It was refreshing to see someone use their abilities to overcome the challenge without it being violence. I like that this system encourages that. Frame the contest, and say how you are trying to win it.
__________________
I am the one you warned me of. - Blue Oyster Cult
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:02 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright on all original post text belongs to the poster.